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Star Cars in Battlefront 2 is a modified progress system that has been introduce before, but this time it has came with major changes. In this guide, you can find the list of cards divided on the basis of four classes, which are Assault, Officer, Heavy, and Specialist. The Star Cars will help you to get new abilities and equipment in multiplayer matches. There are limited cards available which are divided on the basis of the above classes. So having them let you upgrade your character and earn new abilities. Picking the right card will help you to adjust the character strengths.
You can equip the card on the basis of classes you had selected in the match. There are three Star Card Slot, and these are swappable. The cards are divided into two sections. Boost Card which add enhancement to the card and Ability Card that offer new equipment and tools. These cards comes common, uncommon, rare and epic ranks, the more rare it is, the more powerful upgrades you get. You can also locate a few of them in the loot boxes or you can buy them.
All Star Cards [Divided Class Wise] – Assault, Officer, Heavy And Specialist
Below you can find the list of all cards that can be located in the game and what they offer.
List of Star Cards for Assault Class:
This class consist short-to-medium range troopers who are good in firepower and mobility. Assault Class players are the one who are on the front line of attack, they make way for others.
Ability Cards:
- Improved Thermal Detonator: Increase in the blast radius and low recharge time in Thermal Detonator.
- Acid Launcher: Weapon that fire canister with a powerful Acid attack that can cause damage over time.
- Smart Ion Grenade: Grenade that can automatically detonate near any enemy shield and vehicles with heavy damage.
- Slug Vanguard: Enhanced Vanguard with a single slug that boost accuracy and range.
- Recharge Vanguard: Enhanced Vanguard to replenish your abilities after defeating an enemy.
- Killstreak Vanguard: Enhanced Vanguard to replenish your active time after defeating an enemy.
- Improved Scan Dart: Enhanced Scan Dart that will remain active for longer time showing enemy’s location.
- Toughen Up: Instantly refill your health when this is active.
- Flash Pistol: Blind victims through this pistol.
Boost Cards:
- Assault Training: Earn small health after beating every enemy.
- Marksman: Weapon Heat reset on headshot, less heat is produced until you overheat it again.
- Expert Weapons Handling: Increase weapon cooling success state.
- Brawler: Get a small amount of health when you kill a enemy in melee combat. It also refreshes your ability.
- Bodyguard: Reduce Damage from explosion and toxins.
- Survivalist: Reduce Health regeneration delay than normal.
- Bounty Hunter: Earn Battle Points at the higher rate.
- Resourceful: Shorter recharge time for all abilities recharge.
List of Star Cards for Officer Class:
The class allows you to plant Blaster Turrets a good way to slow down enemies. The class is more like a support where you can heal others in the game.
Ability Cards:
- Improved Flash Grenade: Enhanced Flash Grenade with higher blast radius and damage.
- Homing Shot: Fire a guided missile on enemy after locking them down using this weapon.
- Defuser: Use this weapon to defuse any incoming explosive by creating a electrically charge field for the limited time.
- Blast Command: Enhanced version of Battle Command that offers unlimited blaster cooling to the player and to the nearby allies for short time.
- Recharge Command: Boost the player and the allies in the same area by taking your abilities out of recharge and boost recharge speed for a short time.
- Improved Battle Command: Enhanced version of Battle Command with less recharge time and higher radius.
- Improved Blaster Turret: Enhanced version of Blaster Turret that will boost health and recharge time for a short period. Get Self-destruct under retrigger action.
- Squad Shield: Create an energy shield which will protect allies from blasters and energy weapons. Get Undeploy under retrigger action.
- Disruption: Create a burst of ionized energy using this defusion device capable of overheating enemy’s weapon. It can also defuse explosives and disable turrets for a short time.
Boost Cards:
- Officer's Presence: Reduce the time before nearby ally’s health regeneration starts.
- Marksman: Weapon Heat reset on headshot, less heat is produced until you overheat it again.
- Expert Weapons Handling: Increase weapon cooling success state.
- Brawler: Ge the small amount of health when you kill a enemy in melee combat. It also refreshes your ability.
- Bodyguard: Reduce Damage from explosion and toxins.
- Survivalist: Reduce Health regeneration delay than normal.
- Bounty Hunter: Earn Battle Points at higher rate.
- Resourceful: Shorter recharge time for all abilities recharge.
List of Star Cards for Heavy Class:
Players in this class has a good shield and can cause good damage if able to penetrate into an enemy group. With lot of fire power and strength the players under this can break the enemy units.
Ability Cards:
- Defender: Earn a small score for every hit you take.
- Improved Impact Grenade: Enhanced Impact Grenade with higher blast radius and short recharge time.
- Ion Torpedo: Lock Vehicles through this weapon and fire a missile that can cause high damage.
- Detonite Charge: Powerful Explosive Device that can detonate on will. Get Detonate under retrigger action.
- Mobile Sentry: Get a light Sentry that will contribute in better mobility but reduce the damage output. Health regeneration also begins as you deploy Sentry mode.
- Supercharge Sentry: Get the supercharged version with the small explosive blast with every shot. Health regeneration also begins as you deploy Sentry mode.
- Explosive Sentry: Get the heavy version with the high explosive blast with slow fire rate. Due to the weight of this weapon you cannot fire while running.
- Improve Combat Shield: Enhanced version of Combat Shield with additional health and fast recharge. Get Undeploy under retrigger action.
- Barrage: Fire small grenades with this Multi-purpose launcher.
Boost Cards:
- Defender: Earn a small score for every hit you take.
- Marksman: Weapon Heat reset on headshot, less heat is produced until you overheat it again.
- Expert Weapons Handling: Increase weapon cooling success state.
- Brawler: Get the small amount of health when you kill a enemy in melee combat. It also refreshes your ability.
- Bodyguard: Reduce Damage from explosion and toxins.
- Survivalist: Reduce Health regeneration delay than normal.
- Bounty Hunter: Earn Battle Points at the higher rate.
- Resourceful: Shorter recharge time for all abilities recharge.
List of Star Cards for Specialist Class:
As the name suggest the class ace in combat. It is best offering players a stealth base support taking down enemies from a distance like sniping. The players under this class have many long range weapons, they can setup traps, etc.
Ability Cards:
- Improved Shock Grenade: Enhanced Shock Grenade with higher radius and duration.
- Stinger Pistol: A pistol that can fire stinger and cause damage over time. It will block the victim from regenerating health. It can cause extra damage to heroes and villains.
- Repulsor Cannon: Modified CA-87 Shock Blaster. Fire a strong short-range shock wave.
- Hardened Infiltration: Enhanced version of Infiltration where you get more damage reduction to boost your survival time.
- Scramble Infiltration: Enhanced version of Infiltration that can help you to mark the enemies visible to your allies. It can also mess up enemies scanners.
- Killstreak Infiltration: Enhanced version of Infiltration that can refill your active time when you defeat an enemy.
- Improved Thermal Binoculars: Enhanced version of binocs, you can tag enemies and share their locations with your allies.
- Personal Shield: You can create a shield bubble that can block damage from all direction, but prevent you from firing a weapon.
- Trip Mine: Setup a laser tripwire that detonates whenever a enemy soldier crosses it.
Boost Cards:
- Stealth: Stay hidden from enemy scanners when you are shooting. The card also boosts melee damage.
- Marksman: Weapon Heat reset on headshot, less heat is produced until you overheat it again.
- Expert Weapons Handling: Increase weapon cooling success state.
- Brawler: Get the small amount of health when you kill a enemy in melee combat. It also refreshes your ability.
- Bodyguard: Reduce Damage from explosion and toxins.
- Survivalist: Reduce Health regeneration delay than normal.
- Bounty Hunter: Earn Battle Points at the higher rate.
- Resourceful: Shorter recharge time for all abilities recharge.
So these are all the Star Cards for different classes, using the crafting items you can acquire them and use in the battle. For more such guides and tips you can read our Star Wars Battlefront II Wiki Guide.
Sure, you'll spend most of your time as a regular trooper in Star Wars Battlefront 2 - but every so often, you'll let loose as one of the game's 16 Heroes. Save up enough points during Galactic Assault, play a game of Hero Hunt, or just settle for a quick session in Arcade… however you access your special character, you'll absolutely want to make the most of them. After all, time spent as these precious characters is some of the best you'll experience in the game (especially if you've spent ages saving up to unlock them). So here's a guide to our top Star Card builds for each character, with a description of how they enhance each one.
Boba Fett
The thing about Boba Fett is that he's extremely mobile and can be tough to take out if used properly. So the first card you should pick is Blaster Disabler, which knocks out the weapons of anyone hit by his Concussion Rocket. That means you're impossible to shoot down while flying. Next up, take Intense Barrage to increase the potency of your barrage. And, given how it's tough for normal troopers to take you out, why not double-down on defense with Anti-Hero Rockets, which will give you an edge against lightsaber-wielding enemies.
Bossk
Gotta love Bossk. Sure, he's in the movies for about five seconds - but in Battlefront 2 he's an excellent way to spend your Battle Points. You should aim to play around his Predator Instincts ability, so the first card to take is Ultimate Predator. This extends the power's use after every enemy killed. Complement that with Predator Resilience to stay alive longer during Instincts, and Unrelenting Predator, which makes your other abilities charge faster while using the power. You'll be unstoppable, especially if you employ Trip Mines to cover your back while you hunt.
Chewbacca
Chewie isn't much for bonus powers, but his Bowcaster is one of the best weapons across all the Heroes and can smash through waves of enemies. Furious Bowcaster - an enhanced version - is the top pick of his abilities, so use Echoing Roar to extend its use-time after every kill. Keep yourself alive during Furious Bowcaster (which makes you move slower) with Furious Resilience. Top off the build with the simple Bonus Health card.
Darth Vader
Everyone wants to be Vader, and he's a genuine Dark Side menace in this game. While not as fast as Kylo Ren or Darth Maul, he can withstand much more punishment and dish out huge damage. We suggest making him harder to kill with Bonus Health, then doubling down on his Choked ability. Punishing Grip makes it harder to break from Choked, so you're going to do damage in regular and Hero Hunt modes with that. And Last Gasp lets you take out groups of enemies more effectively (it grants bonus damage for two or more victims).
Emperor Palpatine
Palpatine is one of the weaker Dark Side heroes, but you can turn him into a crowd-killer with a few choice Star Card picks. Go for Lightning Absorption, which leeches enemy health during Chain Lightning; that'll keep you alive longer. Next, pick Prime Electrocution, making Electrocute shock enemies for longer, and Lightning Reach, which gives you more range on all your Lightning attacks. That should give you a decent enough set-up to deal massive damage against groups of troops.
Han Solo
Aside from his great one-liners, Han is known for having a heavy blaster that does serious damage per shot. Take advantage of this potent firepower by equipping Heavily Modified Blaster, which reduces heat build-up, meaning you have to reload far less often. Next up, boost his Sharpshooter ability by adding Sharpshooter's Calm (use Sharpshooter shots more) and Sharpshooting Frenzy (which means every SS kill actually reduces the ability's cooldown so you can use it again sooner). Basically, this build will mean you rarely have to stop shooting. Except maybe to quip.
Iden Versio
The hero of the story mode, Versio doesn't actually have specific powers, so all her abilities revolve around weapons and gadgets. It does make her one of the weaker Dark Side characters, but she's still super effective against troops. Take Cooled Blaster to reduce the heat buildup in her TL-50 blaster (fewer reloads), and boost that weapon further with Alternative Methods (which allows you to use secondary fire more often). Given her lack of superstar powers, top it all off by equipping Pulse Cannon Mastery so she can reveal enemies on the map with every hit.
Kylo Ren
As the main antagonist of the new movies, Kylo Ren has been given some decent powers in Battlefront 2, and he's a popular choice among players. His freeze power is particularly effective, especially when combined with frenzy and some of his quicker attacks. As such, Solid Freeze - which grants a bigger area of effect - and Total Control (which grants longer freeze on three or more enemies) are must-haves. And if you're going to freeze large groups, Bloodlust will allow you to strike your victims more times using Frenzy, which makes for a frighteningly powerful combination.
Lando Calrissian
You'll want to love Lando. But in reality, he's a weak character - with the exception of his Sharp Shot ability, which can be used to take out multiple enemies with a single button tap. Maximized Efficiency will reduce the cooldown of the ability if you manage to hit three targets in one burst. Very handy. Wide Eyed will help you do that by increasing the distance on Sharp Shot. And if you take Hot and Cold, Lando will be able to boost his health to stay alive longer.
Leia Organa
Of all the Hero characters, Leia is the only one who specializes in defense over attack, so she's very handy in certain scenarios. Just maybe don't take her into Hero Hunt, yeah? High Spirit means she'll over-regenerate health, making her tough to take out. Aside from that, pick Relentless Firing and Rebel Heart to let her use the E-11 blaster longer and take less damage while doing so.
Luke Skywalker
Everyone wants to be Luke. Everyone. He's probably not as powerful as Yoda or as quick as Rey, but Luke can soak up regular blaster fire all day long and cause damage to other Heroes too. Jedi Fighter means his melee attacks and blocks drain less stamina, so combine that with Deflection Mastery (which means blocked shots are more accurate, but drain more stamina) for a powerful lightsaber build. Finally, add Stronger Push to knock enemies back (and off edges). It's a surprisingly effective method of scoring kills, especially in Hero Hunt.
Battlefront 2 Officer Star Cards Free
Darth Maul
One of the quickest Sith in the game, Maul is actually quite tough to control, as his strikes cause him to dash all over the map, leaving him painfully exposed. Better to take something like Lightsaber Defense, which means he takes less damage from blasters. Frantic Strikes is a must, making melee attacks cost less stamina. Finally, boost his Choke Hold ability with Forceful Thrust. Not because it sounds dirty, but because your Choke Hold will throw enemies further and put them at striking range.
Rey
Rey is actually best used as a support character, because her attacks are more geared towards enabling others to kill. Street Fighter will allow her melee strikes to drain less stamina (handy for lightsaber combat). Combine that with Opportunist and she'll deal more damage, for longer, against enemies immobilized by Mind Trick. Finally, take Strong Mind, which increases the area-of-effect on Mind Trick and completes the set of Star Cards nicely.
Yoda
Ok, Yoda is the Oddjob of Star Wars Battlefront 2. He's small, tough to take out, and can deal massive damage. He can heal himself too, which means he's very, very tough to stop. This build will make him near-invincible. Taking Jedi Mentor will mean Yoda receives less damage generally. Next, Enduring Presence heals Yoda and his allies for longer when used. Finally, Feel the Force will overcharge his health when Presence is used, giving him even more life. It's almost like cheating.
Want more? Here's our video review of Star Wars Battlefront 2
This page contains tips, hints, and strategies for success in Star Wars Battlefront II.
Here's a quick rundown of basic game mechanics and concepts.
- There are 6 modes available for play in Star Wars Battlefront II multiplayer:
- Arcade: This mode is single-player or co-op, and focuses on eliminating waves of NPC enemies.
- Galactic Assault: Two huge teams of twenty players battle are faced with various objectives to either advance or defend their army's position. One team will be an attacking team and the other a defending team. The attacking team wins if they complete all of the objectives and the defending team wins if they can reduce the other team's respawn count to 0.
- Starfighter Assault: A 24-player space battle. The attacking team needs to complete a series of objectives such as destroying a command ship or destroying bombers while the defending team must prevent these objectives from being completed.
- Strike Mission: A 16-player game, one side will need to complete the objective of capturing an item and bringing it back to a specific area. The other team must prevent this from happening and retrieve the item if stolen.
- Heroes Vs. Villains: An 8-player mode, players will be able to play as the most iconic figures in the Star Wars universe. Fight it out to be the last team standing.
- Blast: A 20-player game, Blast will force you into a close quarter combat deathmatch.
- Instead of setting a classic Loadout with various gear, players choose a class with preset weapons and abilities.
- Each soldier in Battlefront 2 only has one primary weapon, unless one of their Abilities is a secondary firearm.
- Playing in games earn you crates that can unlock credits, boosts, and Star Cards. Star Cards can be added to your character classes starships to enhance their combat effectiveness or unlock new abilities.
- You can also unlock Crafting Parts from Crates, which let you craft Star Cards to customize your classes and Heroes.
Learn the Multiplayer Modes[edit]
Each multiplayer mode has a set objective you must complete in order to win the game. Running around and killing everything you see is cool and all but it won't result in a victory if the other team focuses on the objective. Some modes have you protecting a carrier or destroying said carrier and some modes you must steal and extract secret plans. Keep an eye out on your objective and work together with your teammates to complete that objective.
Shoot from the Hip[edit]
Players can choose between playing in First Person or Third Person while being an infantry unit. While this choice is all preference, firing from the hip in both POV's is extremely effective for close quarter situations. Star Wars Battlefront II's hip-firing is a bit more forgiving than other shooters so use this over aiming down sights when up close and personal.
Reloading, Cooling Down, & Overheating[edit]
In Star Wars Battlefront II, there is no ammo that needs to be picked up for your weapon. Instead, there is a cooling down and overheating system in place. Your weapon essentially has unlimited ammo but can overheat when fired too long. The period of time before your weapon overheats is marked by a white bar that shows up whenever you fire your weapon. You can 'reload' to wipe this bar whenever you would like. However, if you fire your weapon until the bar is full, your weapon will go into an overheat mode.
A bar will show up with three colors: Blue, Red, and Green. You can either wait until the bar fully disappears, or you can press the reload button on the Blue or Yellow bar. Successfully timing and hitting reload on the Blue bar will automatically cool-down your weapon. Hitting it on the Yellow bar will cool-down your weapon and give you a short period of time where your weapon can not overheat. Failing to hit Blue or Yellow and hitting Red will further overheat your weapon and keep you out of the fight longer.
Whether you are engaging in dog-fights in the air or reinforcing a position as a ground soldier, you must choose a specific class before entering the fight.
Battlefront 2 Officer Star Cards Order
Choosing the right class for the right situation is extremely important in Battlefront II. Having a well-balanced team in terms of classes can allow each class to flourish at its respective role.
- Make sure to learn beforehand what each class does and their unique abilities.
- Having a healthy balance of each class is vital in trying to achieve victory. Try to see what your allies are and play off of them. For example, a team of all Heavy classes on a long-lane map will not have as much success as a mix of Specialists and Heavy classes.
Surviving on the Ground[edit]
Star Wars Battlefront II lets you become and fight as many different infantry units. Here are some tips for each infantry class.
Assault
[edit]
The Assault class has a unique ability where it marks enemies, sprints faster, and draws a powerful shotgun weapon with no cooldown.
- Use the Vanguard ability to close distances quickly or to execute flanking maneuvers.
- Multiple Assault classes using Vanguard simultaneously can easily destroy an entire team close quarters.
Heavy
[edit]
The Heavy class has a unique ability where they can summon a portable turret to deal massive damage to opponents.
- Using this turret on multiple enemies is an obvious tip, but using it in tandem with your Combat Shield can turn you into a living tank.
- The Combat Shield can be used whenever, so remember to use it when outnumbered to stay in the battle longer.
Officer
[edit]
The Officer class can put down a stationary turret for cover-fire.
- Maximize your turret's efficiency by putting it down in a choke or putting it near objectives like the ion cannons on Naboo.
- Officers can also repair and detonate their cannons. Try putting the cannon behind corners and detonating them when enemies get too close!
- The Officer really shines with their Fortitude ability. Make sure you use this ability when you are next to at least two allies. Try timing this ability when your Assault or Heavy classes activate their unique abilities.
Specialist
[edit]
The Specialist is best at long-range, but can also use its abilities to sneak behind the enemy's front lines.
- Your main gun can fire semi-automatically, meaning while it's best at long range, it can be useful at medium range in a pinch.
- If enemies get too close, activate your Infiltration ability to whip out a high damage burst rifle.
- Infiltration also makes you temporarily invisible to enemy radar, meaning it's a great tool for escaping a fight if you need some breathing room.
Surviving in Starfighter Assault
[edit]
It's easy to get lost in Battlefront's hectic ship battles. Follow these tips to be more efficient and survive longer in Starfighter Assault.
Fighter
[edit]
The Fighter class is a perfect blend between speed and damage output.
- Use the Fighter class for most engagements besides taking down high-health targets like carriers and generators.
- Fighter ships can unleash a volley of laser blasts as well. For maximum damage with this volley, try to get right behind an enemy, or use it on stationary targets.
Interceptor
[edit]
The Interceptor class is extremely quick but not well-armored.
- Use the Interceptor class to pick off other players quickly.
- The Interceptor's unique ability allows you to achieve an unbreakable lock on a target, then deal bonus damage to it. Make sure to always use this ability when the cool-down is up as you can mow through enemy players one by one.
Bomber
[edit]
The Bomber is the slowest Starfighter in the game, but offers the most firepower.
- Use the Bomber class when targeting space vessels and other high-health targets.
- Make sure, if you're playing as a Bomber, you've got Fighters and Interceptors nearby to watch your back.
Evading Missiles
[edit]
All ships come with tracking missiles. There is a warning on your HUD when a missile begins to track you. Instead of trying to speed boost away to evade it, try making sharp turns and flying into a cluttered area to lose the missile. Staying out of wide-open areas in general is the best way to find cover quickly when under attack.
Gunning Down Opponents[edit]
Enemy ships will be marked red on your HUD. When in close enough range with an enemy, a circle will appear on or near the enemy ship. This circle is where you should aim if you want to destroy the enemy ship.
Players can accrue Battlepoints and Credits in Battlefront II to change how they play. Battlepoints are points earned in-game and Credits are currency that you earn after playing games.
Battlepoints
[edit]
Battlepoints can be earned in-game by damaging or killing an enemy. You can also earn Battlepoints by going on streaks and assisting your allies. Use these Battlepoints to summon iconic Heroes other strong reinforcement characters. How you choose to use your Battlepoints is up to you: use it early on to gain an advantage on the battlefield or save them up to use on a Hero late in the game. If time is running out and you are quite a few Battlepoints away from Yoda, splurge those points on something like an Aerial Trooper to provide an immediate boost for your team. Either way, sticking with your teammates and working together to defeat your enemies is the fastest way to rack up those Battlepoints.
Player Vs. AI
[edit]
You'll be fighting against AI-controlled ships and units while also fighting real players. You can usually pick out which enemies are actual players by the way they move around compared to AI's. AI-controlled units will generally be slower and less erratic than players so try to be conscious of this before choosing which enemy to fight first. Picking off AI-controlled units will let you build up Battlepoints quickly so you can eventually become a Hero. Focusing on an actual player over an AI is a smart tactical decision as the actual player imposes a more immediate threat than an AI.
Play the Objective
[edit]
You earn Battlepoints if you help make progress toward completing an objective in-game. Player can earn a ton of Battlepoints without even killing an enemy.
Credits
[edit]
Credits are essential if you want to unlock and play as all the Heroes in Star Wars Battlefront II. Here are some tips to earn Credits quickly:
- Open Crates: Players receive a Daily Login Crate for simply logging in each day. This crate can give you essential items but will always give you Credits. Make sure to nab this crate everyday!
- Complete the Campaign: Star Wars Battlefront II's Campaign gives you the opportunity to earn tons of credits while playing through it and also rewards players 5,000 credits once completed.
- Compete in Multiplayer: Players will earn credits post-game in multiplayer matches. Players can earn more credits for playing well in-game and completing the objectives in-game.
- Complete Milestones: Milestones are challenges and goals that you can complete in Battlefront II. Completing these challenges will allow you to redeem rewards in the Milestones section of the Main Menu.
Heroes for Credits
[edit]
To spend your Battlepoints on Heroes in-game you must first unlock them with Credits. Here is a list of the Heroes that must be unlocked so you can save up your Credits wisely:
- Chewbacca (10,000 Credits)
- Darth Vader (15,000 Credits)
- Emperor Palpatine (10,000 Credits)
- Iden Versio (5,000 Credits)
- Leia Organa (10,000 Credits)
- Luke Skywalker (15,000 Credits)
- Rey & Chewbacca Millennium Falcon (5,000 Credits)
Leveling up in Star Wars Battlefront II can be tricky and isn't as simple as just ranking up a level. Here are some tips and explanations on how the Battlefront II progression system works.
Base-Leveling Up
[edit]
Increasing your base level is simply done by playing the multiplayer. Your in-game score is added up and you are awarded XP and credits once the game is complete. However, your base level does not determine unlockables for different classes. Once you reach a certain base level, it stops being meaningful and rather as just a means of grinding for credits.
Star Cards[edit]
Star Cards are essentially buffs and boosts to abilities for your classes. They are obtained by opening Crates or crafted with Crafting Parts which can be obtained through Crates.
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There are two different kinds of Star Cards: a Boost Card and a Ability Card. Boost Cards buff passive abilities and traits such as health and energy regeneration. Ability Cards provide buffs to specific Hero and Class abilities such as increasing the blast radius of a Thermite Grenade.
Each class will start out with one Star Card slot. Star Cards have 4 different rarities: Common, Uncommon, Rare, and Epic. You can use Crafting Parts to upgrade Star Cards to the next rarity or craft new Star Cards. To craft higher rarity cards, you must reach a higher base rank. Reaching Level 10 will allow you to craft and upgrade a Common Star Card to an Uncommon power level. Teaching Level 15 will allow you to upgrade cards to Rare power levels and Level 20 will allow for the final tier, Epic.
Card-Leveling Up
[edit]
Every different class, trooper and vehicle, in Battlefront II has a Card Level.
The Card Level is determined by the number and rarity of Star Cards you have unlocked for each class. The more powerful Star Cards you have for a certain class, the higher Card Level that class will be. Card Levels are extremely important because they allow you to equip more Star Cards. You can equip up to two Star Cards at Card Level 5 and three Star Cards at Card Level 10. Star Cards do not have to be equipped to level up your Card Level, they just need to be unlocked and collected.
To unlock a weapon in Star Wars Battlefront II, you must complete a milestone. Each weapon is tied to a specific number of kills before being able to be unlocked. Each class starts with one unlocked weapon but unlocking the other three weapons require 50-500 kills with that specific class.
Each weapon also has modifications you can unlock to increase the weapon's overall effectiveness. These are tied to milestones. You can read each necessary milestone under the modifications for each weapon.
Comments
A very dynamic character. However, because of their weapon, this class is suitable for players who like to score headshots. Pistols are useful at all ranges because they can be exceedingly accurate. Great for back attacks. Strategy for fire: lean from covers and move while shooting - your accuracy stays the same and you are more difficult to hit.
Class description
Battle Command is an important ability because it gives your allies additional health. It is recommended to have this unit cooperate with other team members while completing scenario objectives.
Specialty: Support
Mobility: Moderate
Team Roles: Strengthening teammates, battlefield control
Durability: Moderate (150 health points)
Abilities:
- Flash Grenade:Stun and blind enemies. You can press the grenade button again to detonate it sooner and make it explode into pieces that, when they hit ground, blind all enemies in their reach. This grenade can also blind you. Enemies blinded by a grenade and killed by allies count as Assist. Flash Grenades deal damage.
A number that appears on the ability's icon informs you how many allies will be affected by your command.
- Battle Command: Give a battle command that inspires all nearby allies by increasing their resistance and movement speed. The command only works on players in front of you. The effect doesn't last long so use it only when your team is in danger.
- Blaster Cannon: a portable cannon that shoots at enemy soldiers and vehicles. Only one cannon can be deployed at the same time but it can be moved by its owner. Can be repaired by nearby Officers. Detonate it by pressing the deploy button. Enemies killed by its shots are added to your stats and give you battle points. Warning: a cannon causes a huge explosion when it is destroyed which can hurt both enemies and allies - don't place it in places that are defended by your allies.
Related Milestones and rewards
The table below represents Milestones and their requirements as well as rewards for completing them as Officer. These challenges can only be completed in multiplayer.
Milestone | Requirements | Reward | Note |
Assume the Officer Role | Play as an Officer for 10 minutes | 250 credits | - |
Officer Battle Training | Kill 25 enemies | 50 crafting parts | - |
Officer Medal | Play as an Officer for 150 minutes | Veteran Officer Crate | - |
Starting Officer Training | Get 150 hits with Flash Grenade | Squad Shield Crate | Throw your grenades upwards. Pressing the grenade button second time causes an explosion and divides that grenade into fragments which gives you a greater radius. |
Field Commander | Strengthen 100 allies with Battle Command | Command Crate | Commands work only on allies in front of you. Activate it after each respawn on allies. |
Good Luck Turret | Defeat 50 enemies with Officer's Turret | Blaster Turret Crate | Place your Turrets far away from you - they have a great reach. Deploy them around corners and in nooks before places where an enemy can be stopped by defenders. |
50 Officer Kills | Kill 50 enemies | Unlock S-5 weapon; 200 credits | - |
200 Officer Kills | Kill 200 enemies | Unlock Blurrg-1120 weapon; 200 credits | - |
500 Officer Kills | Kill 500 enemies | Unlock SE-44C weapon; 200 credits | - |
S-5 Training Session | Kill 50 enemies with S-5 | Reduced Recoil | |
S-5 Target Practice | Kill 150 enemies with S-5 | Dual Zoom | |
S-5 Sharpshooter | Kill 200 enemies with S-5 | ION Shot | Weaker against infantry, works great on vehicles and shields |
Blurrg-1120 Training Session | Kill 50 enemies with Blurrg-1120 | Reduced Recoil | - |
Blurrg-1120 Target Practice | Kill 150 enemies with Blurrg-1120 | Improved Burst Vcds driver windows 98 se download. Contact your system administrator' then you need to do the followingA) Login to Windows with Administrator rights.B) Go into Start - Settings - Control Panel - System - Hardware - Driver SigningC) Select Warn and choose 'Prompt me each time to choose an action.' | - |
Blurrg-1120 Sharpshooter | Kill 200 enemies with Blurrg-1120 | - | - |
SE-44C Training Session | Kill 50 enemies with SE-44C | Improved Cooling | Bigger clip |
SE-44C Target Practice | Kill 150 enemies with Blurrg-1120 | Night Vision | Great for fights on maps that take place during a night |
SE-44C Sharpshooter | Kill 200 enemies with Blurrg-1120 | Rapid Fire | - |
Disrupted Enemies | Get 25 assists for defeating enemies with disrupted effects | 500 credits | Requires Disruption ability card. |
Tips and common mistakes
Many players stop using this class because it isn't effective. This is because many players make common mistakes:
- Place Turrets far from you - most players deploy them near entrances which makes them an easy target. Turrets have a great reach but they need some time to lock-on a target - place them in open spaces where they can find enemies from a distance freely and without attracting too much attention.
- Dying too quickly - when you fortify a position (usually with a Turret) you can scare off a lot of potential targets from attacking a given place. Your Turret disappears after your death. You should also remember about that when you attack - a nearby Officer usually dies quicker than you and they will take their Turret with them.
- Use your Turret as a bait - an enemy approaches you? Quickly deploy a Turret and jump back. In the meantime, go around the enemy when they are busy with the Turret, lean and attack or throw a Flash Grenade first.
- Throw Flash Grenades upwards - a critical mistake done by many players. Flash Grenades are a powerful weapon, especially for a fragile character like Officer. Most of the players throw Flash Grenades under enemy's feet. Throw them upwards and press the grenade button again to make them explode into fragments. Thanks to that their radius can even reach 10-15 meters!
- Turret kills are counted as kills, not assists.
Weapons and modifications
This chapter contains descriptions of weapons and modifications available for an Officer.
Level 1 (np. SE-44 / DC-17)
Clip: 20 rounds Reload: fast Use: short/mid distance Accuracy: high This pistol's accuracy is high but its damage is low - aim at heads. Accuracy is great even at a longer distance. Sadly, the projectiles fly too slow to be effective. | details |
Modifications: none
Level 2 - S-5
Clip: 10 rounds Reload: fast Use: short-long distance Accuracy: high A great weapon for killing enemies from afar, including snipers, who can't hit you when you move while shooting. Can cause a little bit of problems when used at a shorter distance. Requires about 2 shots at a head (snipers - 1 shot). | details |
Modifications:
- Reduced Recoil.
- Dual Zoom - May prove to be problematic when using a third person perspective camera, as the scope movement is slower.
- ION Shot - increased damage to vehicles and shields (including Heavy's Combat Shield), infantry damage reduced. Slight increase in accuracy. Ineffective against heavy vehicles.
Level 3 - BLURRG-1120
Clip: 3x10 (burst) Reload speed: fast Best utilized: short/medium distances Accuracy: average A pistol firing three shots per single burst. This gives BLURRG-1120 advantage in close combat - two bursts are often enough to eliminate an opponent. Ineffective on longer distances. | details |
Upgrades:
- Lower recoil
- Improved burst - the pistol fires four shots in a single burst
- Explosive shot
Level 4 - SE-44C
Clip: 40 Reload: fast Best utilized on: short/medium range Accuracy: high Automatic pistol. Accurate, with medium rate of fire that can be further improved thanks to the third upgrade. You can use it to eliminate opponents at close range, but it will also serve its purpose on lorger distances. | details |
Boosts:
- Improved cooling - increases the clip size
- Nightvision - better visibility in dark areas
- Rapid fire - increases the rate of fire
Star Cards
Here, you can find the list of all Star Cards for Officer. Cards can be created out of crafting parts or found in crates. Each one of them has 4 upgrade levels that can improve abilities or reduce time of their recharge.
Boost Cards
Icon | Name | Effect | Note |
Officer's Presence | 'Nearby allies start regenerating health sooner than usual. | - | |
Marksman | Headshot reduces weapon overheating and lowers amount of emitted heat until next overheating. | - | |
Expert Weapons Handling | Effective weapon cooling lasts longer. | - | |
Brawler | Get a little bit of health and recharge your abilities after killing an enemy with a melee attack. | Very useful - recharge time for this class' abilities are very high. | |
Bodyguard | Reduces damage from explosions and toxins. | - | |
Survivalist | Health regeneration starts sooner than usual. | - | |
Bounty Hunter | You receive battle points faster. | - | |
Resourceful | All abilities have a shortened recharge time. | Very useful - recharge time for this class' abilities are very high. |
Abilities Cards
Icon | Name | Replaced ability | Effect | Note |
Improved Flash Grenade | Flash Grenade | An improved version of the standard Flash Grenade - greater radius and blast output. | - | |
Homing Shot | Flash Grenade | Shoot a homing rocket at enemies to deal them a lot of damage. | - | |
Defuser | Flash Grenade | Defuses nearby explosive charge / grenade. | - | |
Blast Command | Battle Command | Instead of health regeneration, you make your allies' weapons immune to overheating. | - | |
Recharge Command | Battle Command | Shortens recharge time but also recharges all nearby allies' abilities. | - | |
Improved Battle Command | Battle Command | Increased ability recharge, greater reach. This command also works on you. | This upgrade is especially useful when you aren't a team player. | |
Improved Blaster Turret | Blaster Turret | Faster recharge, Turret is more durable. | - | |
Squad Shield | Blaster Turret | Creates a very durable energy shield. | Very useful. Blaster shots won't get in nor you can shoot from inside of it. Enemies can also get inside - use with caution. | |
Disruption | Blaster Turret | Sends an impulse that turns off enemy weapons, turrets and defuses explosives. | Useful and effective weapon both during team infiltrations and those performed alone. |