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Summary
In ancient times, while Dwarfs were prospecting Northern lands for places to build settlements, they found the Great Skull Land, a place which the Dwarfs immediately identified as being cursed, and should be avoided at all costs. Some of their number decided to stay, probably out of stubbornness, to prove that they could. Dwarfs are resistant to Chaos’ mutating effects, but not immune, and over generations these Dwarfs developed grey skin, red eyes and tusks. They’re still stubborn and determined as other Dwarfs, but also heartless and cruel.
Chaos Dwarfs were originally sold as a normal Warhammer army, but due to terrible sales they were discontinued by Games Workshop, the same as happened to the Dogs of War. However, Forgeworld eventually revived the Chaos Dwarfs. Forgeworld is an online store that sculpts and sells premium gaming models for Warhammer games, premium in this context meaning three-four times the price, but very good looking. Forgeworld also started selling rulebooks, which included a completely Armybook for their Chaos Dwarf productline.
Forgeworld is its own company, that’s owned by Games Workshop, which means it’s products are legal and compatible with Warhammer games. You can even bring Chaos Dwarfs to tournaments. Having said that, CA have said they plan to introduce all 15 factions into Total War, so it’s a good bet Chaos Dwarfs are #16 and not making it into the game. Nevertheless, just in case they do make it in, here’s how they work.
Core Concepts
Metalsmiths. Chaos Dwarfs are the best metalworkers in the Warhammer World. Many Chaos Dwarfs wear Blackshard Armor, it’s as strong as Chaos Armor, but with additional protection against flaming attacks.
Chaos Dwarf Magic. Unlike their cousins, Chaos Dwarfs don’t distrust magic, and embrace it completely. The Lore of Hashut is their unique lore, and is mostly direct damage spells, and most of those are fire attacks. Ash Storm is an extremely synergistic debuff spell, it coats an enemy unit in hot ash, which reduces their accuracy and movement speed. More importantly enemy Wizards targeted can only cast spells on themselves while under this effect, and enemy units affected become flammable. That’s a big deal because Chaos Dwarfs are bristling with flaming attack spells and weapons.
Dwarfs and Goblins and Centaurs. Like Orcs&Goblins, the army is split between Chaos Dwarfs, Hobgoblins and Bull Centaurs, which each have their own playstyles and statlines.
The Few Who Stayed. Chaos Dwarfs are very expensive elite soldiers, but increased investment in Hobgoblins levels it out, so they can run anywhere from low to mid soldier counts. Chaos Dwarfs are high leadership, with ready access to Stubborn, making them equals to Dwarfs on a leadership spectrum, but Hobgoblins are easily scared and prone to panic.
Dwarfs
Like Vampire Counts, Chaos Dwarf armies are led by warrior-wizards, Sorcerer-Prophets. They’re capable combatants, but would struggle against enemy Lords. They carry a Darkforged Weapon into battle, which gives them a random benefit on the onset of battle, some benefits are for their spellcasting, and others improve their combat. Sorcerer-Prophets are wizards up to level 4, and cast spells from the Lore of Hashut, Fire, Metal or Death. Hashut is a great synergistic option, but Death is always popular due to its massive damage output. This is one of the few armies that the Lore of Metal is a good investment in, as its armor buffs make their Infernal Guard even harder to kill. Sorcerer-Prophets can ride a Great, or Bale Taurus, massive flying monsters with enormous damage potential. Unlike other armies that depend on their general staying alive, Chaos Dwarfs aren’t very dependent on their Sorcerer-Prophets, so keeping them on the frontlines for maximum carnage isn’t a bad plan, though in a campaign setting that might not be wise.
Infernal Guard are the extremely modular primary infantry option of the army. Wearing Blackshard armor they’re already very survivable, but they can also be equipped with a shield making them extremely tough to kill. Infernal Guard are similarly priced to Warriors of Chaos, depending on upgrades, but are very expensive compared to the infantry of other factions. Infernal Guard are also Stubborn, an invaluable upgrade, that makes them very unlikely to run from a losing combat. They can either use a hand weapon, or be upgraded to swing a large two handed weapon to make them heavy hitters in close combat.
Another option are Hailshot Blunderbusses which are low damage armor piercing high rate of fire extremely short range weapons. There’s a lot of infantry that can carry ranged weapons, but there’s very few that carry fantasy shotguns.
Fireglaives are the in between option. They behave the same as short ranged handguns, they’re high damage armor piercing single shot weapons, like a short ranged rifle. In close combat they’re used as two handed axes and give the Infernal Guard a damage bonus. They behave in the same way as halberds. Fireglaives allow Infernal Guard to shoot while advancing, and then fight as a solid frontline.
Creatures of the North
Warhammer Total War Dwarves Tactics
Hobgoblins are bigger than standard goblins, giving them comparable to human statlines. Nevertheless they’re still goblins, and are cowardly, but cheap. Hobgoblin Cutthroats have basic armor and throwing knives, but are often upgraded to have bows. When enemies flee from Cutthroats, they’re mercilessly stabbed in the back, and take additional losses. Not a great frontline unit, but can work as cheap second line archers, or speedbumps to protect your flanks.
Hobgoblins, like other goblins have tamed Giant Wolves, and ride them into battle. Hobgoblin Wold Raiders are extremely fast traveling, and okay in combat. They’ll lose to just about any form of combat unit, but are the bare minimum to quickly flank and defeat backline fragile ranged units, like archers, or warmachines.
Bull Centaurs are large monstrous beasts, much larger than standard centaurs. They actually have no heritage in common, and are the Dwarfs most mutated by Chaos. As well as the body of a bull these Dwarfs were given an insatiable hunger and their favorite food are living creatures. Bull Centaur Renders have naturally thick skin, and wear heavy armor over it, making them very survivable, they’re not especially fast compared to cavalry, but are nearly twice as fast as Chaos Dwarf infantry. They’re excellent frontline flankers, and usually carry massive two handed weapons.
A massive flame Daemon, K’daai Destroyers have comparable statlines to Greater Daemons. It burns so hot that enemies fighting it will be constantly burned. It’s especially resistant to any non-magical attacks, and also have a strong Ward protection. It’s almost immune to fire damage, and in turn all of its attacks are flaming. Destroyers are fast burning, and slowly burn out as the battle goes, its hitpoints will gradually decrease. They’re frenzied, meaning they get a substantial combat bonus, but you lose control over them, they’ll often charge into combat whether you want them to or not. K’daai can be very hard for the enemy to deal with, but anything with enhanced protection from flaming attacks can weather the K’daai until it naturally burns out.
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War Engines
The fan favorite of the army are Iron Daemons, the Chaos Dwarf answer to Steam Tanks. Massive steam powered train engines, which drive on ground rather than tracks. Iron Daemons travel at unpredictable speeds, but when they hit enemies they grind into them harder than any other unit in the game. By default they come with a small steam cannon, but that can be replaced by Skullcrackers, a mechanical grinder on the front that even further increases its ability to grind out heavily or lightly armored infantry. When an Iron Daemon hits terrain, walls or building it completely destroys them and keeps traveling, the only thing it can’t travel through is water. Iron Daemons could be terrifying in a siege situation, where they could smash through a castle wall and let the Chaos Dwarf army through the gap. War Engines are vulnerable to artillery, and any attack that bypasses armor. Fallout mass effect mod.
Chaos Dwarfs have a slew of standard style artillery. Magma Cannons fire like cannons but on impact erupt into a teardrop shaped blast of flame, great for swaths of lightly armored infantry, something that this army struggles against. Extremely potent when combined with Storm of Ash.
Deathshrieker Rocket Launchers fire rockets up into the air, where they land unpredictably across the battlefield, optimally near the enemy’s line. A great unit against horde armies, where the chance of missing is much lower. They can either fire as Demolition Rockets, which deal massive damage to any soldier they directly hit, or Deathshrieker Rockets which do very weak damage, but explode in a large radius, dealing fire damage. Any enemy unit that casualties from this rocket has to make a panic test to not flee. Surprisingly effective against Ogre Kingdom armies, which suffer in any situation where shooting can provoke panic tests.
Dreadquake Mortars behave as super long ranged catapults, that as well as dealing heavy damage, shake the ground so badly that the target unit will struggle to stay on their feet. Dreadquake Mortars are high damage indirect fire artillery that are target #1 for enemy backline flankers or assassins.
How They Play
Chaos Dwarfs have dependable Chaos Dwarf infantry that’s very powerful, but too slow to do anything other than push a frontline. They have fast flankers, but those flankers don’t have dependability, either in their leadership or their survivability. The army is backed by expensive, effective artillery, but the more of a backline is used, the more has to be protected from flankers, and being such a low soldier-count army, that’s a further stress on limited resources.
Chaos Dwarfs in the Meta
Certainly the most expensive army, due to all models being sold by Forgeworld, Chaos Dwarfs are correspondingly unpopular. This isn’t a reflection of their gameplay performance, just the pricetag. They actually perform very well in tournaments, and are borderline toptier due to a couple high performance units. K’daai destroyers are among High Elf Frostheart Phoenixes and Skaven Hellpit Abominations as being the most overpowered monsters in the game. Dreadquake Mortars are almost always taken, due to their ability to level high cost massive heavy infantry blocks.
Chaos Dwarf armies are typically weak to horde armies like Skaven or Orcs&Goblins, but can remedy that by investing in artillery. This subsequently makes the army vulnerable to fast flankers, which most factions have some form of, but Elves particularly excel at. Vampire Counts are an especially bad match-up for Chaos Dwarfs, as they’re a horde army with a lot of fast flankers, covering both bases.
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Total War: Warhammer II | |
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Developer(s) | Creative Assembly |
Publisher(s) | Sega |
Director(s) | Ian Roxburgh[1] |
Series | Total War Warhammer Fantasy |
Platform(s) | Microsoft Windows, Linux, macOS |
Release |
|
Genre(s) | Turn-based strategy, real-time tactics |
Mode(s) | Single-player, multiplayer |
Total War: Warhammer II is a turn-based strategy and real-time tacticsvideo game developed by Creative Assembly and published by Sega. It is part of the Total War series and the sequel to 2016's Total War: Warhammer. The game is set in Games Workshop's Warhammer Fantasy fictional universe. The game was released for Microsoft Windows-based PCs on 28 September 2017. Feral Interactive released the game on macOS and Linux on 20 November 2018.[2] The game requires a Steam account to play.[3]
- 2Plot
- 5Reception
Gameplay[edit]
Total War: Warhammer II features turn-based strategy and real-time tactics gameplay similar to other games in the Total War series.[4]
In the campaign, players move armies around the map and manage settlements in a turn-based manner. Players engage in diplomacy with, and fight against, AI-controlled factions. When armies meet, a real-time battle happens. The game also has a custom battles mode where players can create customised real-time battles, as well as online multiplayer battles. Those who own races from the first game will have the same races unlocked for multiplayer in the second game.
The game's announced races in the campaign include the Lizardmen, High Elves, Dark Elves and Skaven. The Tomb Kings and Vampire Coast (a faction of undead pirates) debuted later as paid downloadable content factions.[5]
The main campaign of the game is called Eye of the Vortex. It is a narrative-focused campaign where each of the playable races has its own story and cutscenes. In addition, players who own both Total War: Warhammer and Total War: Warhammer II have access to a huge combined campaign called Mortal Empires, which is more of a sandbox experience. Mortal Empires must be downloaded manually from Steam, but is free for players who own both games.
The campaign can also be played online with another player in co-operative or head-to-head modes.[6][7]
Plot[edit]
Battle for the Vortex[edit]
The Old Ones, powerful godlike beings, created races in the Warhammer world to fight the forces of Chaos. The stellar gates which the Old Ones used to enter the world collapsed, leading to a flood of Chaos that was held at bay by the Lizardmen. Two High Elf heroes in Ulthuan responded to this threat. Aenarion 'the Defender' mustered armies whilst Caledor Dragontamer planned to drain magical energy from the world, thus stopping the Chaos invasion. This manifested itself as the Great Vortex, accomplished with the help of the Lizardmen leaders, the Slann. It drained Chaos energy at the expense of locking Caledor and his mages in time, eternally casting spells to maintain the vortex.
Millennia later, in the time when the game is set, a Skaven rocket disguised as a twin-tailed comet disrupts the Great Vortex. The four main playable factions respond to this in different ways. The High Elves and Lizardmen seek to stabilize the Vortex, while the Skaven and Dark Elves seek to use its power for world conquest. The Skaven launched this rocket to provoke rituals from these four major factions. The Skaven could then harness this ritual energy to allow the Skaven god, the Great Horned Rat, to enter the world and thus conquer it. When the player completes the fifth ritual, their race fights a 'final battle' in the Isle of the Dead to determine the fate of the Vortex and thus the world. Winning the 'final battle' results in winning the race's objectives. The High Elves and Lizardmen stabilize the Vortex. The Dark Elves use the Vortex's power to transform their leader Malekith into a god. The Skaven summon the Horned Rat and conquer the world.
Rise of the Tomb Kings[edit]
Several millennia ago, the desert kingdom of Nehekhara was once the greatest human civilization in the Old World. However, Nehekhara was destroyed by Nagash, the first necromancer. Through the power of his Black Pyramid, Nagash enacted a great spell that would kill all that lived in Nehekhara and raise them as his undead servants. Before the spell could be completed, Nagash was slain by the last Nehekharan King Alcadizaar with the aid of the Skaven (who had initially allied with the Great Necromancer, but betrayed him after they realized how great a threat Nagash was). The Nehekharan dead returned as the Tomb Kings, but because Nagash's ritual was incomplete, many of the Tomb Kings retained their free will and intellect.
In the current day, the false twin-tailed comet has stirred the Black Pyramid from its slumber and courses with power. It is discovered that 5 of the 9 books of Nagash are needed to control the Black Pyramid. Four Tomb King factions battle to control it: Settra the Imperishable, first and greatest king of Nehekhara, seeks the pyramid's power to regain control over all of Nehekhara and begin global conquest. The exiled Grand Hierophant Khatep seeks to use the pyramid to fulfill his promise to Settra to transform him and the Nehekharan nobility into immortal golden beings. Queen Khalida seeks the pyramid's power to destroy all vampires in the world and to take revenge on her cousin, Neferata (the first vampire). Arkhan the Black, the Liche King and Nagash's second-in-command, seeks to control the Black Pyramid and use its power to resurrect his master.
Development and release[edit]
Total War: Warhammer II was developed by UK-based video game studio Creative Assembly.[8] The game was announced in London at EGX Rezzed in March 2017.[9] It is the second installment in a planned trilogy of Total War: Warhammer games.[1] The game was released for Microsoft Windows-based PCs on 28 September 2017,[10] with Sega publishing.[1]
Downloadable content[edit]
Creative Assembly has released several paid and free DLC packs for the game, which expand its content.
Name | Release Date | Description |
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Mortal Empires | October 2017 | A massive combined campaign for free, for players who own both Total War: Warhammer and Total War: Warhammer II. |
Tretch Craventail | January 2018 | Adds new leader, faction and units to the Skaven. |
Steps of Isha | February 2018 | Adds 4 new battle maps to multiplayer and custom battles. See Steps of Isha for a list. |
Alith Anar | May 2018 | Adds new leader, faction and units to the High Elves. |
Lokhir Fellheart | November 2018 | Adds new leader and a new faction to the Dark Elves. |
Tiktaq'to | April 2019 | Makes Tlaqua a playable subfaction, lead by Tiktaq'to. |
Warhammer Total War Dwarves Op
Name | Release Date | Description |
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Blood for the Blood God II | October 2017 | Adds blood and gore effects. Free for players who owned Blood for the Blood God in Total War: Warhammer. |
Rise of the Tomb Kings | January 2018 | Adds the Tomb Kings as a playable race in campaign and multiplayer, with 4 legendary lords. |
The Queen and the Crone | May 2018 | Adds Alarielle the Radiant to the High Elves and Crone Hellebron to the Dark Elves, in their own factions, along with several new units, Regiments of Renown and mechanics. |
Curse of the Vampire Coast | November 2018 | Adds the Vampire Coast race to campaign and multiplayer, with 4 legendary lords in their own factions. |
The Prophet and the Warlock | April 2019 | Adds Tehenhauin leading Cult of Sotek for the Lizardmen, and Ikit Claw leading Clan Skryre for the Skaven, along with new units and Regiments of Renown. |
Reception[edit]
Reception | ||||||||||||||||
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Total War: Warhammer II received 'generally favorable' reviews upon release, according to review aggregatorMetacritic.[11]
Eurogamer ranked the game tenth on their list of the 'Top 50 Games of 2017'.[13] It won the award for 'Best Strategy Game' in PC Gamer's 2017 Game of the Year Awards,[14] and was nominated for 'Game of the Year'.[15] It was also nominated for 'Best PC Game' and 'Best Strategy Game' in IGN's Best of 2017 Awards.[16][17]
Awards[edit]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2017 | Game Critics Awards | Best PC Game | Nominated | [18] |
Best Strategy Game | Nominated | |||
Gamescom 2017 | Best Booth Award | Nominated | [19] | |
Best PC Game | Nominated | |||
Best Strategy Game | Nominated | |||
Golden Joystick Awards | PC Game of the Year | Nominated | [20] | |
Hollywood Music in Media Awards | Original Score - Video Game | Nominated | [21] | |
Ping Awards | Best International Game | Nominated | [22] | |
The Game Awards 2017 | Best Strategy Game | Nominated | [23] | |
2018 | D.I.C.E. Awards | Strategy/Simulation Game of the Year | Nominated | [24] |
National Academy of Video Game Trade Reviewers Awards | Game, Strategy | Nominated | [25][26] | |
14th British Academy Games Awards | British Game | Nominated | [27][28] | |
Develop Awards | Animation | Nominated | [29] | |
Music Design | Nominated |
References[edit]
- ^ abcMacy, Seth G. (31 March 2017). 'Total War: Warhammer 2 Coming Later This Year'. IGN. Retrieved 31 March 2017.
- ^'Total War: WARHAMMER II unleashed on macOS and Linux'. Feral Interactive. Feral Interactive. Retrieved 23 November 2018.
- ^'Steam: Total War: Warhammer II'. Retrieved 25 October 2018.
- ^Pereira, Chris (31 March 2017). 'Total War: Warhammer 2 Announced, Offers A 'New Style' Of Campaign'. GameSpot. Retrieved 31 March 2017.
- ^'Total War: WARHAMMER II - Curse of the Vampire Coast'. Steam. Retrieved 25 October 2018.
- ^ abTJ Hafer (25 September 2017). 'Total War: Warhammer 2 Review'. IGN. Retrieved 17 February 2018.
- ^ abGamespot staff (17 February 2018). 'Total War: Warhammer II'. Gamespot. Retrieved 17 February 2018.
- ^Bratt, Chris (31 March 2017). 'Total War: Warhammer 2 - Creative Assembly answers the big questions'. Eurogamer. Retrieved 31 March 2017.
- ^Bratt, Chris (31 March 2017). 'Total War: Warhammer 2 announced'. Eurogamer. Retrieved 31 March 2017.
- ^Higham, Michael (12 June 2017). 'E3 2017: Total War Warhammer 2 Gets An Official Release Date'. GameSpot. Retrieved 12 June 2017.
- ^ ab'Total War: WARHAMMER II for PC Reviews'. Metacritic. CBS Interactive. Retrieved 17 February 2018.
- ^Jody Macgregor (25 September 2017). 'Total War: Warhammer 2 Review'. PC Gamer US. Retrieved 17 February 2018.
- ^Eurogamer staff (30 December 2017). 'Eurogamer's Top 50 Games of 2017: 10-1'. Eurogamer. Retrieved 30 December 2017.
- ^PC Gamer staff (16 December 2017). 'Best Strategy Game 2017: Total War: Warhammer 2'. PC Gamer. Retrieved 31 December 2017.
- ^PC Gamer staff (8 December 2017). 'Games of the Year 2017: The nominees'. PC Gamer. Retrieved 31 December 2017.
- ^'Best of 2017 Awards: Best PC Game'. IGN. 20 December 2017. Retrieved 2 January 2018.
- ^'Best of 2017 Awards: Best Strategy Game'. IGN. 20 December 2017. Retrieved 2 January 2018.
- ^'Game Critics Awards: Best of E3 2017 (2017 Nominees)'. Game Critics Awards. Retrieved 4 January 2018.
- ^Khan, Zubi (21 August 2017). 'Gamescom 2017 Award Nominees'. CGM. Retrieved 20 January 2018.
- ^Gaito, Eri (13 November 2017). 'Golden Joystick Awards 2017 Nominees'. Best In Slot. Retrieved 2 January 2018.
- ^'Hollywood Music in Media Awards: Full Winners List'. The Hollywood Reporter. 17 November 2017. Retrieved 14 March 2018.
- ^'Nommés aux Ping Awards 2017'. Ping Awards (in French). 2017. Retrieved 11 December 2018.
- ^Makuch, Eddie (8 December 2017). 'The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year'. GameSpot. Retrieved 31 December 2017.
- ^Makuch, Eddie (14 January 2018). 'Game Of The Year Nominees Announced For DICE Awards'. GameSpot. Retrieved 20 January 2018.
- ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. 9 February 2018. Retrieved 19 February 2018.
- ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. 13 March 2018. Retrieved 14 March 2018.
- ^deAlessandri, Marie (15 March 2018). 'Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations'. MCV. Retrieved 16 March 2018.
- ^Makedonski, Brett (12 April 2018). 'BAFTA names What Remains of Edith Finch its best game of 2017'. Destructoid. Retrieved 13 April 2018.
- ^MCV staff (21 May 2018). 'Announcing the Develop Awards 2018 nominations shortlist'. MCV. Retrieved 4 September 2018.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Total_War:_Warhammer_II&oldid=903403175'
Total War: Warhammer - a beginner's guide
Total War: Warhammer is a fantastic strategy game that combines the famous table-top roleplaying game Warhammer with the popular Total War series. For many the combination of Warhammer's Tolkien-like fantasy lore and Total War's in-depth empire building and real time battles is a match made in heaven.
However the depth and complexity of Total War's games mechanics, along with the varied fantasy races of Warhammer, also means that this game can be a little intimidating for new players.
That's why we've put together this collection of tips for people who want to get started conquering the world in Total War: Warhammer.