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The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of free-form gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.
Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.
Live Another Life in Another World
Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
First Person Melee and Magic
An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
Radiant AI
This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.
New Lands to Explore
In the Shivering Isles expansion, see a world created in Sheogorath's own image, one divided between Mania and Dementia and unlike anything you've experienced in Oblivion.
Challenging new foes
Battle the denizens of Shivering Isles, a land filled with hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites, and many more.
Begin a New Faction
The Knights of the Nine have long been disbanded. Reclaim their former glory as you traverse the far reaches of Cyrodill across an epic quest line.
Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.
Live Another Life in Another World
Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
First Person Melee and Magic
An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
Radiant AI
This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.
New Lands to Explore
In the Shivering Isles expansion, see a world created in Sheogorath's own image, one divided between Mania and Dementia and unlike anything you've experienced in Oblivion.
Challenging new foes
Battle the denizens of Shivering Isles, a land filled with hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites, and many more.
Begin a New Faction
The Knights of the Nine have long been disbanded. Reclaim their former glory as you traverse the far reaches of Cyrodill across an epic quest line.
The Elder Scrolls IV: Shivering Isles
Publication Information
Developer(s)
Publisher(s)
Release date
Microsoft Windows- NA March 27, 2007
- EU 2007
Xbox 360
- NA March 26, 2007
- EU 2007
PlayStation 3
- NA November 20, 2007
- EU 2007
Modes
Rating(s)
Platform(s)
Game Information
Setting
Time Period
The Elder Scrolls IV: Shivering Isles is the second and final official expansion pack for the fourth installment in The Elder Scrolls series, Oblivion. It takes place in the 'Realm of Madness', also known as the Shivering Isles, a realm of Oblivion ruled by the Daedric PrinceSheogorath.[1]
The additional content was later packaged with the Game of the Year edition, and as well as with The Elder Scrolls IV: Oblivion 5th anniversary edition.
Development
Bethesda Softworks officially announced The Shivering Isles was a planned expansion for The Elder Scrolls IV: Oblivion on January 28th, 2007.[2] The game officially released for Microsoft Windows platforms on May 26th and 27th of that year, costing 2600 Microsoft Points. The release for PlayStation 3 came in November of that year.
Landscape
The realm is divided into two sections: Mania, which is bright, colorful and over-saturated, and Dementia, which is dark, depressing and claustrophobic. Near the eastern shore of the Shivering Isles lies the capital and only city of New Sheoth.
One third of the city (Bliss) looks like and represents Mania. Another third (Crucible) looks like and represents Dementia. The final third is divided into half of both, and is known as the Palace District. The Isles are threatened by an event called the 'Greymarch' which happens at the end of each era and a champion must save them from possible destruction at the behest of Sheogorath.
The Realm of Madness is considerably different in both look and feel than anything in the land of Cyrodiil. Lead designer Mark Nelson stated that the reason for the drastic change in theme was because 'People want to explore a new realm. Besides if you've played Oblivion for 200 hours, you've gotta be sick of gray stone castles.'
The new expansion pack has been estimated to have an additional 30–40 hours of gameplay available to players, and the Realm of Madness is said to be 25% of the size of Cyrodiil. There are 32 unique ingredients added to the expansion, 10 new achievements, 10 new creatures (with different leveled versions), 9,500 new lines of dialogue, 200 new weapons and 80 pieces of armor and clothing. As with Elder Scrolls IV, the player can take on the Main Quest, Side Quests, or ignore them altogether.
Plot
Upon entering the Shivering Isles, the Hero of Kvatch is limited to an area called the 'Fringe'. The Fringe is a small area which acts as a portal from the mainland of the Shivering Isles. To enter the realm itself, a massive guardian called the Gatekeeper must be defeated. Defeating the Gatekeeper may be a challenge because he has very high defense and attacking power, as he protects Sheogorath's realm from uninvited intruders.
The hero can choose to team up with Jayred Ice-Veins to help defeat the Gatekeeper although this is not mandatory. The hero must construct a new one to replace the one they defeated during a later quest. There are several new enemies, which include: three types of mages (Heretics, Zealots and Apostles); the Elytra, a large insect that utilizes a variety of poisonous attacks; the Gnarl, a tree-like humanoid; and Grummites, a primitive frog-like species that is much like the goblins in Cyrodiil, as well as their supposed larval form (Baliwogs).
The Dark Seducers and Golden Saints are returning from previous installments in the series as the protectors of Dementia and Mania, respectively. Dark Seducers are skilled in blunt, combat, and light Armor; while the Golden Saints are more skilled in blade, magicka, and heavy Armor. Another Daedric creature making its comeback is the Hunger.
There are new spells that include the ability to summon Sheogorath's personal servant, Haskill, and a creature returning from The Elder Scrolls II: Daggerfall, the Flesh Atronach. Using materials found on the Isles called 'Madness Ore' (easily found with Grummites or in their lairs; used to make heavy armor with high armor ratings) or 'Amber Ore' (easily found with Gnarls or in their lairs; used to make light armor with lower armor ratings than the Madness equivalent) and templates for armor called 'Matrixes' (Matrix), new types of armor can be forged. Either normal armor can be forged using the Madness Ore or Amber alone, or these can be combined with the appropriate Matrices to form the same armor piece with added magical properties.
Daedric races
The hero can also choose to side with either the Golden Saints or the Dark Seducers and become the duke/duchess of either Mania or Dementia during the main quest.
To get the achievement they will either be required to play through the Shivering Isles main plot line twice with different characters or save the game prior to the moment the critical choice is made and play through this section of the plot line twice.
Sheogorath, Jyggalag, and the Greymarch
It is revealed during the course of the main quest that Sheogorath is actually Jyggalag, the Daedric Prince of Order that was cursed by the other princes to become the Prince of Madness, and he may only show his true form at the end of each era, during the Greymarch. At the end of the main quest, the hero fights and defeats Jyggalag, and is then proclaimed the new Prince of Madness which heralds the beginning of the process of apotheosis.
The Hero receives several new powers including the ability to freeze a battle with the Staff of Sheogorath, to change the weather in the Shivering Isles which provides random stat boosts and a protect spell which teleports the player to safety and healing in Sheogorath's castle when they are near death. These abilities can only be used within the Isles. They also have the opportunity to call for a dancer, have a Golden Saint or Dark Seducer royal guard escort you and have access to an unlimited supply of combat-based mini-quests that involve defending the Gates of Madness or any of the towns from intruders or wild creatures respectively.
One can choose to perform these quests either by sending their guards (500 gold reward) or by taking care of it themselves (1,000 gold reward). As an end game reward, they are given a set of Sheogorath's powerful enchanted clothing and Jyggalag's sword, which functions as an unenchanted claymore in the hero's hands.
Items
Introduced with the expansion were a plethora of new items, ranging from an array of unique potioningredients to new armor and weapons.
Amber armor
A smith in Bliss can craft Amber Armor and Amber Weapons from Amber, whenever it is collected around Shivering Isles. These new items can be enchanted at the Arcane University or with the Sigil Stone.
Madness armor
A smith in Crucible can craft Madness Armor and Madness Weapons from Madness Ore whenever it is collected throughout the Shivering Isles. Madness armor and weapons can be enchanted at the Arcane University or with the Sigil Stone.
Dawnfang/Duskfang
This new blade shifts between Fire damage and Frost damage, depending on the time of day. Each kill made by the blade bolsters its might. At daytime, the gem in the hilt is orange, however, at night, the gem will be purple.
Grummite Weapons
There are a number of Grummite Weapons wielded by Grummites.
Critical reception
Shivering Isles received positive reviews from critics, most of which ranked the game in the upper 80s out of 100.[3][4][5]
External links
Gallery
Logo
Map
Sky
Oblivion Shivering Isles Spells
Zealot
A Golden Saint, a type of Daedra that serves Sheogorath
The Dark Seducer, a type of Daedra that serves to Sheogorath
The Defender, an attainable rank for the Hero in Shivering Isles.
The Entrance to the Shivering Isles
Dervenin, the head priest of Sheogorath in the Shivering Isles.
References
- ↑Bethesda Softworks (2007-1-18). Retrieved on 2007-01-18.
- ↑Ransom-Wiley, James (2007-01-04). Shivering Isles: first full-length Oblivion expansion. Joystiq. Retrieved on 2007-09-02.
- ↑The Elder Scrolls IV: Shivering Isles. Game Informer.
- ↑The Elder Scrolls IV: Shivering Isles Xbox 360. Meta Critic.
- ↑The Elder Scrolls IV: Shivering Isles PC. Meta Critic.
Main Series | |
---|---|
Arena • Daggerfall • Morrowind (Tribunal | Bloodmoon) • Oblivion • (Knights of the Nine | Shivering Isles) Skyrim (Dawnguard | Hearthfire | Dragonborn | Special Edition | Very Special Edition) • VI | |
Spin-offs | |
Battlespire • Redguard • Eye of Argonia • Paradise Sugar Travels (Stormhold | Dawnstar | Shadowkey | Oblivion Mobile | Travels: Oblivion) • Online (DLC | Online: Morrowind | Summerset | Elsweyr) Legends (Expansions) • Blades • Call to Arms | |
Strategy Guides | |
Arena Manual • Codex Scientia • Daggerfall Manual • The Daggerfall Chronicles Battlespire User's Guide • Battlespire Athenaeum • The Redguard Companion • Morrowind Manual The Morrowind Prophecies • Oblivion Game Guide • Skyrim Game Guide • Hero's Guides to The Elder Scrolls Online | |
Books | |
The Origin of Cyrus! • The Infernal City • Lord of Souls • The Art of Skyrim • Tales of Tamriel (The Land | The Lore) The Skyrim Library (The Histories | Man, Mer, and Beast | The Arcane) |
Discussions about The Elder Scrolls IV: Shivering Isles
Elder Scrolls Oblivion Shivering Isles Download
After becoming Sheogorath, why are you still able to enter Tamriel?
- I don't really know, I think because now your a God you can still enter the real world, Just like Skyrim when you summon a god shehe
- Technically you arnt a daedric prince youre still mortal you just hold the power of sheogorath thats why jyg said 'mortal, king, god? ..
If you have Oblivion on the Xbox One, do you get the DLC?
- dont worry i felt like that to warnning though he swears in the video also it kinda confusing i had to watch it a couple of times